Panel discussion on the topic of learning STEAM through play and toys as part of a virtual science festival in metro-LA.
Panel discussion presented to congressional staffers on Capitol Hill on the role of toys and play in early childhood development, education, and STEM.
Discussed the role of games and screen-based technology in today’s learning ecosystem and some criteria that teachers can use to evaluate what games can support their teaching.
Contributed to the development of a theoretical framework for evaluating quality in digital children’s media.
Panel discussion with Henry Jenkins (MIT) and Mark Warshaw (The Alchemists) on topics related to navigating new media and learning.
Live-demo and discussion of a new interactive stylus-based learn-to-read platform.
Adaptive learning & parent communication.
(Panel) Learning from Educational Media at Home: Principles and Practices for Working with Families.
The Outdoor Play Inventory: A time-sampling observation protocol for assessing children's play in outdoor playgrounds.
When worlds collide: Real politics in the World of Warcraft universe.
(Pecha Kucha) From Fan Activism to Political Activism: Participatory Democracy around Popular Media Affinity Groups
(Keynote Presentation) From participatory culture to learning ecologies.
(Symposium, Chair) Developmental Technologies: Positive uses of technology for youth learning and development. Chair and Organizer.
Using a 3D virtual environment to foster college-community connections.
The interface of Chinese and American culture in an urban Head Start center.
Exploring the relationship between educational technology and youth development: A case study of LEGO summer camp.
Positive technological development: A research methodology for exploring relationships between youth development and educational technologies.